so this is a little bit of a book that ive been reading
" The human brain seems more naturally able to accommodate the concept of infinity than the machine. this realization has not hindered me from trying to get closer to infinity throught my computer-assisted drawings. in the medium of paper, i once had the computer - assisted drawings. In the medium of paper, i once the computer draw great big loops forever and ever. to be able to print the images, however, i had eventually to command the computer screen; the computer to stop. i tried the same experiment on the computer screen; the was programmed to draw loops forever, but the difference with the screen version was the computer never had to stop, and thus could coutine ad infinitum. But ""could is the key word: if, for exampe, the electrical power were to fail, the computer would never reach it target of infinity. i ther fore gave up on infinity and chose to find topics with a purer domain of reasoning- i had effectively moved past infinity, which was a good feelling."
page 18 space
"while engaged in the deepest trance of coding, all one needs to wish for is any kind of numerical or symbolic resource, and in a flash of lightning it is suddenly there, at your disposal. The question is, where is "there"? "there " is not inside your mind but inside the computer, a burry space of symbols and numbers that focus in an ever-migrant pattern of sense and nonsense. Perhaps the only moment of clarity in the computer;s a blurry mind occurs when it crashes: All processing comes to a halt and any "there" that might have existed completely vanishes. if i were a computer, i would be happy to crash once in a while, because if it were a computer, the computers human user would waster all of his or her life huddled over a pile of metal and plastic. if the computer truly loved its human, it would want the human to take a break once in a while. to crash is noble act of sacrifice by the computer.
page 17 space
by Casey reas and john simon, jr
2004 john maeda
thames and hudson
ISBN 0-500-28517-9
creative code
Casey reas was on of the lads who made processing
a little about processing is what you want to hear???
Processing is a programming language, development environment, and online community that since 2001 has promoted software literacy within the visual arts. Initially created to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing quickly developed into a tool for creating finished professional work as well. Processing is a free, open source alternative to proprietary software tools with expensive licenses, making it accessible to schools and individual students. Its open source status encourages the community participation and collaboration that is vital to Processing's growth. Contributors share programs, contribute code, answer questions in the discussion forum, and build libraries to extend the possibilities of the software. The Processing community has written over seventy libraries to facilitate computer vision, data visualization, music, networking, and electronics.
taken from processing.org
i was first introduced to processing and using code for visual and time based media by stephan goodchild while working
on some motion graphics for peter Gabriel he was making audio reactive visuals using processing and it toattally rocked!
ive been slowing looking in the code and slowly slowly progressing but anyway heres a few good old videos of some of
the work we did for big PG
be ready for some mobile phone footage when you watch this babys!
Monday, 17 May 2010
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